Grand Theft Auto 6: An Extended Look premieres on Netflix August 27, and Rockstar has already framed it as a deeper dive than a standard trailer. That's raised a specific question: which of the game's still-unconfirmed systems might actually get addressed on stage, versus staying a mystery until launch on November 19? Here are ten things Rockstar hasn't said a word about yet.
Every frame of trailer footage released so far appears to run at 30 FPS, but that alone doesn't confirm the shipped game is capped there. Whether PS5, PS5 Pro, or Xbox Series X get a 40 or 60 FPS performance option — the way most current-gen releases now offer one — is still an open question Rockstar hasn't addressed.
GTA V and Red Dead Redemption 2 both shipped with an optional first-person mode alongside the default third-person view. Every piece of official GTA VI footage so far has been third-person only, which doesn't rule the feature out, but doesn't confirm it either.
Leaked development footage has suggested a GTA V-style ability to swap between protagonists on the fly, but Rockstar has never confirmed the mechanic outright — let alone specifics like whether swapping is unlimited, distance-restricted, or gated by story progress.
Older entries let players grind up character stats like strength, stamina, and shooting accuracy over time. Nothing shown so far confirms or rules out a similar progression system for Jason and Lucia in GTA VI.
Officially, Rockstar hasn't said anything about the radio lineup — but a screenshot showing Jason in a V-Rock t-shirt (a real station from Vice City's GTA history) is a strong hint it's returning in some form. Leaked gameplay footage reportedly used placeholder GTA V station audio, which tells us more about the leak than the final lineup.
Recent GTA games let players carry nearly an entire arsenal simultaneously. GTA VI's pre-order material mentions vehicle weapon lockers, which points toward a more limited, Red Dead Redemption 2-style loadout system instead — though Rockstar hasn't confirmed how far that goes.
Screenshots and trailer footage have shown plenty of Vice City and the surrounding Leonida coastline, but there's no official figure for the map's total size. Fan attempts to reconstruct it from released material exist, but a real sense of scale won't be possible until there's actual gameplay to measure it against.
GTA V's police wanted system worked, but its escalating star levels sometimes felt more like a video-game abstraction than believable law enforcement. Rockstar hasn't detailed how the system works in GTA VI, though after two console generations it would be reasonable to expect a more grounded version.
The GTA series has historically avoided the fast-travel options common in most modern open-world games, leaning on the world itself as the point. Given how much bigger GTA VI's map is shaping up to be, whether Rockstar finally adds a fast-travel option remains unconfirmed — and would likely be one of the more debated additions if it happens.
GTA VI's standard edition is priced at $80, with a $100 tier unlocking extra content, including exclusive in-game stores. What hasn't been explained is how that content behaves for players on the cheaper edition — whether those locations simply don't exist for them, or appear in the world but stay inaccessible.
Every item here is an open question, not a Rockstar statement — that's the point of the list. Reporting via Kotaku (Ethan Gach).